League of Legends – Sejuani Patch Release Notes 1/17/2012

New Skins in the Store

  • Sabretusk Sejuani
  • Darkrider Sejuani

PVP.net v1.52

  • Ranked Teams
    • Ranked Team roster size has been increased to a maximum of 9
    • Provisional Ranked Teams will now be automatically disbanded after a certain period of time to prevent name squatting
    • Made it easier to invite members of your Ranked Team to a group chat
    • Team Tags will now show up in more parts of the PVP.net and in game UI
    • Team Game invites will now play a different sound to differentiate from normal invites
    • Team Member status will now show up in the Team Profile screen so you can see who is online and available to play
    • Cleaned up the Ranked Team creation process to be more clear
    • Tweaked the Ranked Team matchmaking algorithm to be more accurate
  • Spectator
    • Fixed a bug where Spectators would sometimes get stuck at the loading screen
    • Fixed a bug where the last few minutes of a spectated game get sped up
  • General
    • Summoner’s Rift (Winter) has been removed from matchmaking
    • Chat windows and buddy tooltips have been re-skinned to be visually consistent with the rest of the buddy list
    • The horizontal “arrow button” scrolling (for when you have more than 4 chat windows) has been removed. Chat windows will now scale down their presence in the task bar so they all fit.
    • Text input focus stealing on new incoming IMs has been removed
    • Fixed a bug where chat windows would scroll down to the bottom for every incoming message, regardless of your current scrolling position

League of Legends v1.0.0.132
Sejuani, the Winter’s Wrath

  • Frost (Passive) – Sejuani’s basic attacks apply Frost, reducing enemy Movement Speed by 10% for 3 seconds.
  • Arctic Assault – Sejuani charges forward to deal magic damage and apply Frost to enemies. Sejuani stops upon colliding with an enemy champion.
  • Northern Winds – Sejuani summons an arctic storm around her which deals magic damage to nearby enemies every second. Damage is increased against enemies affected by Frost or Permafrost.
  • Permafrost – Sejuani converts Frost on nearby enemies to Permafrost, dealing magic damage and increasing the Movement Speed reduction dramatically.
  • Glacial Prison (Ultimate) – Sejuani throws her weapon, stunning the first enemy champion hit. Nearby enemies are stunned for a shorter duration. All targets take magic damage and are affected by Frost.


  • Orb of Deception mana cost increased to 70/75/80/85/90 from 60/65/70/75/80
  • Spirit Rush cooldown increased to 90/80/70 seconds from 80/70/60

Dr. Mundo

  • General
    • Base attack speed increased to .625 from 0.595
    • Attack speed per level increased to 2.8 from 2.5
    • Magic resist per level increased to 1.25 from .75
  • Burning Agony health cost reduced to 10/15/20/25/30 from 20/25/30/35/40
  • Sadism ultimate cooldown reduced to 65 from 75


  • Implemented the following changes to Chum the Waters which were in Ahri patch changelog, but not actually moved into the patch:
    • Fixed a bug where Chum the Waters stopped working if Fizz died
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
    • Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
    • Added a 3-2-1 timer like Time Bomb
    • No longer hits nontargetable units like Vladimir in Sanguine Pool


  • Buckshot Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80
  • Collateral Damage
    • Initial damage reduced to 250/350/450 from 250/375/500
    • Explosion damage reduced to 140/250/360 from 140/275/400
    • Cooldown increased to 100/90/80 from 80/70/60

Jarvan IV

  • Mana per level increased to 40 from 30
  • Golden Aegis mana cost reduced to 65 from 75
  • Demacian Standard mana cost reduced to 55 from 60

Jax (remake)

  • General
    • Base health increased to 551 from 506
    • Health per level increased to 88 from 83
    • Armor per level increased to 3.5 from 3.2
    • Added an animation to Jax’s Joke
  • Relentless Assault – Passive (Remade)
    • Every time Jax attacks an enemy he gains 4-14% increased attack speed (stacks up to 6 times)
  • Leap Strike
    • Cooldown changed to 10/9/8/7/6 seconds from 13/11/9/7/5
    • Damage changed to 70/110/150/190/230 (+1.0 bonus attack damage)(0.6 ability power) from 20/45/70/95/120 (+1.0 total attack damage)(0.7 ability power)
  • Empower
    • Cooldown reduced to 7/6/5/4/3 seconds from 9/8/7/6/5
    • Damage changed to 40/85/130/175/220 from 60/95/130/165/200
    • Ability power ratio increased to 0.6 from 0.4
    • Mana cost increased to 30 from 20
  • Counter Strike (Remade)
    • Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals 40/70/100/130/160 (+0.8 bonus attack damage) physical damage and stuns nearby enemies for 1 second. This spell deals an additional 10/15/20/25/30 damage for each attack dodged.
  • Grandmaster’s Might (Remade)
    • Passive: Every third consecutive attack deals an additional 100/160/220 (+0.7 ability power) magic damage.
    • Active: Jax gains ability power equal to 25/45/65 (+ 20% of his ability power) and attack damage equal to 25/45/65 (+ 20% of his bonus attack damage) for 6 seconds.


  • Base attack speed increased to .625 from .613
  • Attack speed per level increased to 2.25 from 1.08


  • Powerball duration reduced to 7 seconds from 8
  • Powerball initial speed increased to 30% from 25%
  • Defensive Ball Curl damage return reduced to 15/25/35/45/55 from 20/30/40/50/60


  • Base movement speed reduced to 320 from 325
  • Base health regen reduced to 10.4 per 5 seconds from 12
  • Health regen per level reduced to 0.9 per 5 seconds from 1
  • Broken Wings base damage increased to 30/55/80/105/130 from 30/50/70/90/110
  • Ki Burst base damage reduced to 50/80/110/140/170 from 50/90/130/170/210


  • Jack in the Box duration lowered to 60 seconds from 90
  • Jack in the Boxes now show their remaining duration (in seconds) in their mana bar


  • Crystal Slash mana cost adjusted to 20/22/24/26/28 from 15 at all levels
  • Crystal Slash slow decreased to 20/25/30/35/40% from 25/30/35/40/45%
  • Impale cooldown increased to 130/120/110 from 110/100/90


  • Base attack damage lowered to 56 from 59.2
  • Base health regen per 5 seconds reduced to 7.9 from 10.9
  • Mocking Shout attack damage reduction lowered to 20/35/50/65/80 from 20/40/60/80/100
  • Fury decay now begins after 5 seconds, as opposed to 8 second previously


  • Base movement speed reduced to 300 from 305
  • Night Hunter movement speed reduced to 30 from 40
  • Tumble bonus damage reduced to 30/35/40/45/50% from 40/45/50/55/60%
  • Final Hour Tumble stealth duration reduced to 1 second from 1.5


  • Fixed a bug where killing a unit with Baleful Strike would not create the particle effect


  • Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
  • Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
  • Hemoplague no longer costs 15% of your current health and is now no cost to cast
  • Tides of blood health cost ramp up reduced to 25% from 50%


  • Base armor increased to 20 from 17.5
  • Rolling Thunder
    • Damage increased to 30/60/90/120/150 from 25/50/75/100/125
    • Volibear now gains 15% Movement Speed for the duration. This bonus increases to 45% Movement Speed when moving toward enemy champions.
    • Fixed a bug where Rolling Thunder’s attack would sometimes cancel against fast moving targets
  • Frenzy bonus health to damage ratio reduced to 15% from 18%
  • Majestic Roar damage increased to 60/105/150/195/240 from 60/95/130/165/200
  • Chosen of the Storm (Passive) cooldown no longer resets on death


  • Hunter’s Call cooldown reduced to 24/22/20/18/16 seconds from 30/27/24/21/18


  • Fixed a bug where Mage Chains could sometimes stun the target for 2 seconds instead of 1.5


  • Ionic Spark is now purchasable on Summoner’s Rift and Twisted Treeline
  • Nashor’s Tooth
    • Total cost reduced to 2735 from 2885
    • Ability Power increased to 65 from 55
  • Ninja Tabi
    • Dodge has been removed
    • New UNIQUE Passive: Reduces the damage taken from non-turret basic attacks by 10%
  • Stinger total cost reduced to 1090 from 1140
  • Sword of the Divine has been removed

Summoner Spells

  • Surge cooldown reduced to 180 seconds from 220


  • Colorblind Mode
    • New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
    • Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
  • Blessing of the Lizard Elder no longer triggers on spell damage
  • Updated several Champions recommended items


  • Champions
    • Guqin Sona model scale normalized to better match her other skins
  • Splash and Loading Screen Updates
    • Classic Alistar
    • Classic Fiddlesticks
    • Classic Galio
    • Classic Janna (minor artifact fixes)
    • Classic Malzahar
    • Unchained Alistar (minor artifact fixes)
    • Bird of Prey Anivia
    • Team Spirit Anivia
    • Corporate Mundo
    • Bandito Fiddlesticks
    • Piltover Customs Heimerdinger
    • PAX Jax
    • Angler Jax
    • Shadow Prince Malzahar
    • Vizier Malzahar
    • Assassin Master Yi
    • Yellow Jacket Shen
    • Silent Night Sona
    • White Mage Veigar

About adrelion

League of Legends player, Minecrafter, overall gamer, music enthusiast, nerd, paintballer, anime watcher, manage reader, and overall nice guy. View all posts by adrelion

2 responses to “League of Legends – Sejuani Patch Release Notes 1/17/2012

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