League of Legends – Ahri Patch Release Notes 12/13/2011

New Skins in the Store

  • Midnight Ahri
  • Dynasty Ahri
  • Festive Maokai
  • Toy Soldier Gangplank
  • Snowmerdinger
  • Mistletoe Leblanc

Ahri, her skins, and all of the Snowdown Showdown content will be simultaneously released in North America, Europe, and Korea on 12/14.

PVP.net v1.50

  • Added the ability to search skins by Champion name in the Store
  • Fixed several bugs that resulted in some cases of the “Session Closed” error

League of Legends v1.0.0.130
Ahri, the 9 Tails Fox

  • Orb of Deception: Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
  • Fox-Fire: Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies.
  • Charm: Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
  • Spirit Rush: Ahri dashes forward and fires essence bolts, damaging 3 nearby champions. Spirit Rush can be cast up to three times before going on cooldown.
  • Soul Eater (Passive): Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri’s next spell has bonus Spell Vamp.

Fizz

  • Base health regen per 5 reduced to 7 from 9
  • Chum the Waters
    • Fixed a bug where Chum the Waters stopped working if Fizz died
    • Hitting an enemy who is immune to the Fish now causes the Fish to drop on the ground instead of fizzling
    • Using Quicksilver Sash now drops the Fish on the ground instead of causing the shark to emerge immediately
    • Added a 3-2-1 timer like Time Bomb
    • No longer hits nontargetable units like Vladimir in Sanguine Pool
  • Urchin Strike ability power ratio reduced to .6 from .7
  • Seastone Trident active base damage reduced to 10/15/20/25/30 from 10/20/30/40/50

Kassadin

  • Riftwalk cooldown increased to 7/6/5 from 6/5/4

Lux

  • Prismatic Barrier
    • Shield strength increased to 80/105/130/155/180 from 60/85/110/135/160
    • Missile speed increased to 1400 from 1200
  • Lucent Singularity cooldown reduced to 9 seconds from 11

Miss Fortune

  • Bullet Time base damage increased to 65/95/125 from 60/85/110

Mordekaiser

  • Iron Man (Passive) shield amount increased to 35% from 30%
  • Siphon of Destruction damage increased to 70/115/160/205/250 from 65/105/145/185/225

Pantheon

  • Aegis of Zeonia mana cost reduced to 55 from 70
  • Grand Skyfall mana cost reduced to 125 from 150

Sivir

  • Boomerang Blade
    • Base damage reduced to 70/115/160/205/250 from 80/125/170/215/260
    • Now scales with ability power at a 0.5 ratio
  • Ricochet
    • Damage falloff per bounce reduced to 20% from 25%
    • Fixed a bug which caused Ricochet to cost additional mana on throwing the projectile
  • Updated recommended items

Sona

  • No longer automatically acquires attack targets when idle while Power Chord is active

Trundle

  • As of the Volibear patch, Contaminate’s CC reduction applies to Silences and Blinds

Tryndamere

  • Bloodlust heal per 1 fury reduced to 0.5/0.95/1.4/1.85/2.3 from 0.65/1.15/1.65/2.15/2.65

Twisted Fate

  • Auto-attack range increased to 525 from 510
  • Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target

Udyr

  • Monkey’s Agility no longer grants Dodge

Veigar

  • Primordial Burst mana cost reduced to 125/175/225 from 150/200/250
  • Dark Matter mana cost reduced to 70/80/90/100/110 from 100/110/120/130/140
  • Baleful Strike
    • Mana cost adjusted to 60/65/70/75/80 from 75 at all levels
    • Total ability power accumulated from Baleful Strike is now displayed in the tooltip
  • Event Horizon mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140

Volibear

  • Frenzy base damage reduced to 80/125/170/215/260 from 90/140/190/240/290
  • Frenzy bonus health scaling reduced to 18% from 20%

Xin’Zhao

  • Crescent Sweep Armor and Magic Resist increase per Champion hit on increased to 7/10/13 from 5/8/11

Masteries

  • Alacrity attack speed reduced to 1/2/3/4% from 1.5/3/4.5/6%
  • Summoner’s Resolve – Improved Heal reduced to 10% from 15%
  • Perseverance removed, replaced with Strength of Spirit – increases health regen per 5 seconds by 0.4/0.7/1% of maximum mana

Summoner Spells

  • Garrison now correctly applies assists to the caster

Items

  • Ionic Spark (Dominion)
    • Increased attack speed to 50% from 45%
    • Increased proc damage to 110 from 100
  • Warmog’s Armor
    • Passive health gain cap reduced to 350 from 450
    • Passive health regeneration per 5 reduced to 10 from 15
    • Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
    • Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15

General

  • The Winter Map has returned as a Field of Justice!
  • On Dominion only, characters with a “Zombie” state (Karthus’ Death Defied, Kog’Maw’s Icathian Surprise, Yorick’s Omen of Death reanimations) will now start their respawn timers when their Zombie state ends, rather than when it begins
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About adrelion

League of Legends player, Minecrafter, overall gamer, music enthusiast, nerd, paintballer, anime watcher, manage reader, and overall nice guy. View all posts by adrelion

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