Enryuu here to bring you another champion guide. This time around it’s Wukong, the Monkey King. Now I apologize for the tardiness in my guide for Wukong, but his initial release felt lack luster especially with the bug on Wukong’s Crushing Blow ability. But now that it’s been fixed and I have played him. I can now continue on to bring you this guide on how to build and lane with Wukong.
Champion Spotlight by Phreak:
Wukong’s armor and magic resistance are increased by (8) for each nearby enemy champion.
Wukong’s next attack deals (30/60/90/120/150) bonus physical damage and reduces the enemy’s Armor by (30)% for 3 seconds.
Wukong becomes stealthed for 1.5 seconds. An uncontrollable decoy is left behind that will deal (70/115/160/205/250) (+(0.6 per ability power point)) magic damage to enemies near it after 1.5 seconds.
Wukong dashes toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing (60/105/150/195/240) (+(0.8 per attack damage point)) physical damage to each enemy struck. Upon hitting his target, Wukong gains (20/25/30/35/40)% Attack Speed for 3 seconds.
Wukong’s staff grows outward and he spins it around, dealing (20/110/200) (+(1.2 per attack damage point)) physical damage per second and knocking up enemies he encounters. Wukong gains speed over the duration of the spell. Lasts 4 seconds.
These are the runes that I use for Wukong. I grab Armor Penetration Marks and Quintessences which allows me to have 31 armor penetration at level 1. This allows you to deal 100% true damage to most champions at level 1. Giving you the most harass damage possible from Wukong’s Nimbus Strike. Not to mention it allows you to deal good amounts of auto attack damage without the need of Wukong’s Crushing Blow ability for percent armor penetration on the target to deal a good amount of damage. I use flat Armor Seals and flat Magic Resist Glyphs for making Wukong a bit tankier early on, which allows for Wukong to turn into a tanky DPS/melee duelist.
I use the standard 21/0/9 mastery build for Wukong. I grab all the standard masteries needed in order to reach Havok in the Offense tree, I don’t bother with putting a full 3 points into Lethality as your early game is mostly about harassing and not auto attacking like a fiend to harass. The other 9 points in Utility are pretty standard for experience and longer buff durations. Cripple can replace the point in Archmage’s Savvy if you decide to grab Exhaust instead of Ignite for your other summoner spell.
Another mastery build one can use on Wukong as well is the 0/9/21 build. In the Defense tree you go down to Strength of Spirit so you have health regen from that talent skill in the tree. Then just go down full 21 Utility grabbing the standard points like a caster page. This allows you to have good movement speed and reduced cooldowns on your summoner spells.
Skill Order 1-6:
I level Wukong’s abilities in this order so that his Nimbus Strike and Crushing Blow Share the same cooldown times. This allows for fairly easy harass in the lane and damage as you max up Nimbus Strike after 6. However, put a point in Wukong’s W ability, Decoy earlier then level 4 if need be, depending on the harassment you are receiving from the opposing champion(s).
I use Flash and Ignite on Wukong as this allows for some early game kills and extra damage, but also allows you to catch up or get away from champions when you are in a bind. Exhaust is another summoner ability you can use as well in place of Ignite if you desire.
First you want to start off with a Regrowth Pendant and a Health Potion. After farming enough you should back and be able to buy either an early Philosopher Stone and some wards and Health Potions or a Philosopher Stone and Boots with some wards and a Health Potion. Afterwards when you get enough money, you’re going to want to go back and grab a Heart of Gold. This will add to your gold income and allow you to harass a good amount with some survivability and sustain. Not to mention if you are being harassed a lot and not able to farm, the two gold per 10 items will help you with your gold income. Your next item should be Phage followed by Sheen. If you need the movement speed boost though, grab Zeal instead as this will increase your auto attack damage by increasing your attack speed. You should have finished off your Mercury Treads by now and are now starting to grab some mitigation pieces such as Negatron Cloak and Chain Vest. Complete Trinity Force first as this provides everything that Wukong needs, a slow, health, burst damage, and movement and attack speed. Finish off Atmas Impaler and Force of Nature, if you need the extra damage and mitigation. Otherwise start farming and building up Warmog’s Armor and then finish off Force of Nature and Atmas Impaler. Your last item if the game progresses longer is Infinity Edge or Bloodthirster. If you want to do more damage and bursty then grab Infinity Edge otherwise Bloodthirster for the survivability from life steal and the pure damage that it brings from stacks to your abilities.
Another thing to note is that you can also start off with a Doran’s Blade instead of a Regrowth Pendant. But this really only applies to dual lanes, as you want to be able to cause the most damage possible for harassment there to pick up some early kills if possible. Especially if you are fighting in a lane that has a lot of harassment from ranged DPS. Doran’s Blade is nice to have in this case for the extra 100 health it provides, however, the sustainability you get from Regrowth Pendant is lost by doing so as a trade off.
For laning as Wukong, you want to start off with Nimbus Strike and harass with it as much as possible. This works extremely well in a solo lane. It’s not terrible in a dual lane for Wukong to be in, but Wukong definitely fits the tanky DPS meta that fits solo at top lane. When you land Nimbus Strike be sure to auto attack a bit and take advantage of the fact you have increased attack speed. This is something other champions don’t have early on and is where Wukong’s damage comes from before level 2. If possible you want to last hit minions as you harass with Nimbus Strike as well, otherwise Nimbus Strike to harass followed by a Crushing Blow. This will cause the enemy champion to take some solid damage that they can’t ignore. By doing so you will be allowing yourself to farm up easy money and push the tower, while they have to recall to base to heal. If however you are fighting a champion with a lot of lane sustainability then just farm and harass when you can so that you are not losing your lane by being outfarmed. If you are positive that by getting up close to harass will cause you to take a lot of damage then be sure to use your Decoy ability. This will negate some of the damage you would take normally when retreating as a melee champion from a range DPS champion. Not to mention it’s a decent ability for some AOE damage, despite it being minimal as an ability power scaling ability. Wukong excels in the lane against fragile carry champions due to the burst harassment from his Nimbus Strike into Crushing Blow combination. Against more tanky targets however, Wukong has a chance of running out of mana when harassing, which is where Philosopher’s Stone comes in handy. However, it will be a longer battle to knock the tanky DPS out of lane from harassment then a fragile carry. Wukong’s ultimate, Cyclone is great for CC and constant damage at early levels during the laning phase. The knock up is enough for anyone to take a solid amount of your ultimate’s damage as well as any other follow up damaging abilities. If the enemy is below half and without Flash, then Nimbus Stirke, Crushing Blow into a Cyclone in order to pick up the kill. If you have Flash up then initiate fights with Cyclone and Flash. Otherwise try to save Flash for after you initiate with Cyclone. The knock up that Cyclone provides is enough CC that you can usually kill someone within that time period as a team if your team’s damage is high enough. Wukong is great at deceiving people using his Decoy ability. Remember to press S and Stop Wukong, from moving to fool your opponents during the laning phase into thinking you are the clone. This works sometimes but othertimes Decoy is just a great damage mitigation ability for Wukong during the laning phase.