Vayne, the Night Hunter Guide by Enryuu

Hello folks.  It’s that time again, another champion was released by Riot Games, which means another guide by yours truly.  The newest champion is Vayne, the Night Hunter who is a ranged physical damage carry/assassin.  Vayne isn’t the most unique champion designed by Riot, but her playstyle and ability kit make her pretty fun and unique in her own way.  Vayne is a little bit different from the typical physical damage ranged carry champion as she has true damage in one of her abilities which really helps define her role in the current meta game as a tank destroyer.  Anyways enough banter and onto the guide.

Champion Spotlight by Phreak:

Abilities:

Night Hunter
Vayne ruthlessly hunts evil-doers. She gains 40 Movement Speed when moving toward nearby enemy champions.
Tumble
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Silver Bolts
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target’s maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)
Condemn
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Final Hour
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.

Runes:

Rune set 1.

This is my first rune set that I sometimes use, which consists of Armor Penetration Marks and Quintessences, Dodge Seals, and flat Magic Resist Glyphs.  Vayne is a physical damage dealer, so having more base armor penetration is the best way to do more damage, having dodge runes allows some survivability along with the flat magic resist rues.  You are however pretty frail with this rune set, but it’s all a matter of preference of starting items and whether you want to do damage or survive.

Rune set 2.

This is my second rune set that I use sometimes depending on how I feel and team comp.  This one is a bit more on the safer and tankier side of things.  The runes are 9 Armor Penetration Marks, 9 Flat Armor Seals, 9 Flat Magic Resist Glyphs, 1 Armor Penetration Quintessence and 2 Flat Health Quintessences.  The health gives you a bit more of a health pool to work with early game in order to harass due to Vayne’s aggressive playstyle.  This comes at the sacrifice of more damage by removing 2 Armor Penetration Quintessences.  Also you get a bit more reliable mitigation and sustainability by having armor runes over dodge runes.  This removed the RNG aspect of dodge runes since in masteries that I will get to next you don’t go into the defensive tree.  But you can go tankier and put 9 points in the defensive tree and grabbing Strength of Spirit if you like playing a less fragile ranged champion.

Masteries:

These are the typical masteries I use when playing Vayne. I go 21/0/9 grabbing a point in improved ghost since it is one of my summoner spells.  The main difference here from my mastery build and the mastery page that Phreak uses in the champion spotlight is that I don’t put a point in Archaic Knowledge for the extra magic penetration.  This is mainly because I don’t build Madred’s Bloodrazor like Phreak did in the champion spotlight which deals magic damage so having a point here would benefit you more if you went that build route.  I however concentrate more on damage and critical strike damage in general and play Vayne like a typical AD Carry would be played item wise.  I have tried both mastery versions and I prefer this build over Phreak’s as all of Vayne’s abilities physical damage so magic penetration isn’t really needed.  I would go into more detail as to why I choose which point in each mastery but these masteries are pretty much standard on AD carry champions so not really going to go into much detail as these are used commonly.

Items:

These are the two end game item builds I use typically for Vayne.  Usually my game ends before I get to this point, but the damage output you can get from these two builds are phenomenal.

The first build focuses on abusing Tumble and your other abilities to proc  Trinity Force.  This gives you a little extra burst damage and allows you to push the towers effectively by taking chunks out with the Trinity Force proc.  This build also gives you a bit of extra movement speed to help you in catching up and running away from your opponents.  The other nice thing about this build is that you get a slow from Trinity Force which allows you to continually pummel your opponents and take advantage of your W ability and the true damage behind it.  This also gives you a bit more utility by giving you a slow to allow you to stick on your opponents but allow your teammates to catch up to that opponents as well.  This build also offers Vayne some extra survivability by giving health and a slow from Trinity Force which is a trade off by giving up a bit more damage output.

The second build focuses more around a carry build and allows you to take more advantage of your W ability and the true damage proc.  This build focuses on heavy damage and gives you a bit less survivability but gives you extreme damage and carry potential.  This build solely focuses on obliterating and heavily crushing your targets with damage.  You will probably have somewhere around 300+ damage with this build allowing for your critical strikes to literally 2-4shot squishy targets with no armor mitigation.  The attack speed will help you in that regard as well as proc your true damage.  However you lose out on utility for straight up damage numbers in this build.

In the end these two builds can decimate opponents as long as your teammates are there to support you as Vayne is more of a 1v1 type champion so don’t expect any crazy AOE damage from her.  Vayne is all about decimating and destroying that single opponents you set your eyes on first then moving onto the next one until you get that ace or you die.


Skill Order/Priority:

Offensive:

R>Q>W>E>

1-6 Skill Order:

Q>W>Q>E>Q>R

or

Q>W>E>Q>Q>R

Defensive/Utility:

R>Q>E>W

1-6 Skill Order:

Q>E>Q>W>Q>R

These are the skill orders I use depending on how I feel like playing that game and how the game is going.  Typically I use the more offensive approach and grab a point in each skill by 3 and then going the offensive skill order approach maxing Q then W then E.

Summoner Spells:

For summoner spells I use Ghost and Flash.

The main reason is because Flash gives you an escape mechanism since you don’t really have any.  Ghost is mainly for another escape mechanism since your passive isn’t very useful outside of chasing opponents.  Ghost therefore is useful for helping you catch up to those opponents with ghost on top of your passive or to help you get away.

Alternative summoner spells you could use in place of Ghost is Exhaust/Ignite/Cleanse.


Laning:

For laning Vayne makes a viable solo lane champion as well as someone who can handle duo lane fairly well.  I believe she is best fit for a solo lane so it allows you to get the level advantage and gives you ganking potential with a higher success rate.

At the start of the game depending on who you are fighting you can start off with either Boots and 3 Health Potions or a Doran’s Blade.  Doran’s Blade gives you health and some extra damage for harassing purposes.  However you sacrifice lane sustainability because you will have to return if you get harassed too much.  Lately I have preferred starting with Boots and 3 Health Potions so you can stay in your lane and farm a bit longer.

While in the lane you should be focusing on constantly harassing your opponent when you can with Tumble and playing as aggressive as possible with the least amount of damage taken as a result.  This should all be done while you are farming and getting last hits as well.  You should therefore have either more or be on par with your opponent’s creep score for minion kills in farm.  Don’t forget that Tumble resets your attack timer as well so you should be auto attacking your opponent then Tumble then auto attack again to proc your W.  Another trick to use is to deny your opponents by harassing and pushing them further back from experience range with your E skill.  Definitely whether you are laning or in a teamfight be sure to time your attacks and skills to deal the most damage possible on top of your W.  This will make your presence known and instill fear into your enemies.

After farming for awhile depending on what your laning opponent is looking like and how you are doing in the lane, on first return you should be able to buy a couple of Doran’s Blades or Boots and another Doran’s Blade.  With any extra gold buy some Health Potions and some Wards.

Afterwards start saving up to buy a BF Sword, or a Sheen depending on which route of the build you are going.  Another option would be to buy a Zeal as the increased attack speed as well as movement speed should help you out in the lane.  Afterwards finish off your BF Sword and turn it into an Infinity Edge or you should be buying more of the components for Trinity Force.  If you are going the offensive build by mid game you should have Infinity Edge, Berserker’s Greaves or Mercury Treads, Zeal or Phantom Dancer and be on the road to building Bloodthirster and the remaining items as you see fit.  The defensive build at this point in mid game you should have Trinity Force, Infinity Edge and one of the two boots mentioned previously then building up Phantom Dancer and the other items accordingly.

When it comes to the end game and teamfights be prepared to stand in the back and wait for your turn to go in.  You are a weak and fragile champion so remember that and remember to focus one opponent down at a time from afar.  Use your Tumble to dodge and to run away.  Use it for damage as you kite, but don’t ever use Tumble to roll into the enemy and start a fight.  Your ultimate and Tumble is a great combo to use as it gives you both extra attack damage but a stealth on your Tumble.


Conclusion:


Overall Vayne is a great champion, a little unoriginal in ability concept but a good carry champion in general.  Vayne is a bit unique and makes a great option to choose over other carry champions for her true damage in the current tanky DPS metagame.  Vayne however is extremely fragile despite the crazy damage output she has.  Therefore be sure that when you pick her to play aggressive but also safe so as to minimize your damage intake while maximizing your damage output.  If you’ve played a physical range carry champion or have played Ashe and are fairly good with her or any other, then Vayne should be no new concept to you.  Vayne is all about position and remembering you are the carry but are also fragile.  This will allow you to play her the most effective way that I’ve seen and experienced despite the builds being expensive.  But, damage and destruction never came cheap, so have fun and hunt the noobs while you still can because Vayne with this build and guide you’ll always be on the hunt for more blood.

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About adrelion

League of Legends player, Minecrafter, overall gamer, music enthusiast, nerd, paintballer, anime watcher, manage reader, and overall nice guy. View all posts by adrelion

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